Fallout 4, the topmost action, role-playing, shooting game has won the heart of millions of gamers around the world. Initial release on November 10, 2015, and then followed by many amazing Fallout 4 DLC, this game keep exciting its gamers and increasing its fanbase from the day it came to market. Gamers who didn’t get the chance to play the game but have seen it on YouTube or any other place surely want to experience its gaming experience.
But, it is really hard to experience Fallout 4 without spending money to purchase the game. However, I said “hard” not “impossible”. So, if you’ve had a lot of experience with downloading stuff online, then you might know you can download the game free by obtaining Fallout 4 Torrent.
The Creation Kit is an external editor made specifically for Fallout 4 and the Creation Engine. It functions similarly to the G. Editor released for Fallout 3 and Fallout: New Vegas. Unlike the standalone software used for the G. K., the Creation Kit must be downloaded and launched through the official Bethesda.net Launcher. Install the Creation Kit: Fallout 4 The Creation Kit is free to anyone with a PC copy of Fallout 4 and a Bethesda.net account. Download the Bethesda.net Launcher, create a Bethesda.net account and log into the Bethesda.net Launcher.
But, obtaining Fallout 4 Torrent is the tricky part because torrent files can be obtained via Torrent sharing websites and in almost every country all popular torrent websites are blocked. You can surely unblock them by using a good proxy or VPN service but then the browsing & downloading speed will be too slow to even consider.
All we have to do is go to the installation directory of Fallout 4, which should be C: Program Files (x86) Steam steamapps common Fallout 4. Or wherever you installed it. Now create a shortcut from CreationKit.exe and use that to launch the game! Keep in mind that the Bethesda Launcher doesn't have to be open, but if it is closed you might get. Well, after many hours of testing, I figured out the specific method the creation kit calls for, which is shown in the second part of the tutorial. Here I'll teach how to create a model in blender, how to export the UV maps and UV unwrapping, and how to make diffuse, specular and normal maps for the textures.
If you want to try browsing torrent websites to search Fallout 4 game torrent by yourself then you are most welcome to follow this link to get the list of top 50 most popular torrent website. Make sure to use safe proxy sites or VPN service to unblock these sites.
However, we are here to help. We are providing the list of 30 best Fallout 4 torrents which we obtained from best torrent websites. All of these Fallout 4 game torrent which we are listing below are 100% working, healthy, safe and have fast downloading speed. Moreover, they came with DLC, RePacks, Patches, Language Pack, etc. So, scroll down this list of best Fallout 4 torrents and choose your torrent wisely.
Once you’ve decided a Fallout 4 torrent, click [link] available at the right-side of desired Fallout 4 torrent to download its torrent file instantly to your system. After that, you can open it in Bittorrent, uTorrent or any other torrent client to download Fallout 4 game for free.
Name of Torrent | File Size | Download |
---|---|---|
Fallout 4 (v1.9.4.0 + 6 DLC + Creation Kit, MULTI8) [FitGirl Repack, Selective Download - from 21.1 GB] | 35.6 GB | [LINK] |
Fallout.4-CODEX | 24.5 GB | [LINK] |
Fallout 4 RePack MULTi2-XaTaB | 18.7 GB | [LINK] |
Fallout 4 PC game COMPLETE repack ^^nosTEAM^^ | 30.5 GB | [LINK] |
Fallout: New Vegas Ultimate Edition v1.4.0.52-GOG | 7.7 GB | [LINK] |
Fallout 4 PC full game ^^nosTEAM^^ | 23.7 GB | [LINK] |
Fallout 4.v 1.1.30.0 Repack By Decepticon NASWARI+ZOHAIB | 18.2 GB | [LINK] |
Fallout: New Vegas - Ultimate Edition (v1.4.0.525 GOG, MULTi8) [FitGirl Repack, Selective Download from 5.1 GB]4 | 13.6 GB | [LINK] |
XaTaB PRESENTS - Fallout 4 [v 1.5.157 + 2 DLC] (2015) RePack | 19.1 GB | [LINK] |
Fallout 4-CODEX | 24.5 GB | [LINK] |
Fallout 4 (v1.7.15.0 + 6 DLC + Creation Kit, MULTI8) [FitGirl Repack, Selective Download - from 21 GB] | 35.5 GB | [LINK] |
Fallout 4 [v.1.7.22.0.1 + 6 DLC] Repack-Decepticon | 25.1 GB | [LINK] |
Fallout 4 (v1.5.157 + 3 DLC, MULTI8) [FitGirl Repack, Selective Download - from 18.7 GB | 32.0 GB | [LINK] |
Fallout 4: High Resolution Texture Pack (for v1.9.4.0.1) [FitGirl Repack | 31.6 GB | [LINK] |
Fallout 4 All-in-One updates 1790 Pack ^^nosTEAM^^ | 5.2 GB | [LINK] |
Fallout 4 Nuka-World DLC Beta | 4.0 GB | [LINK] |
Fallout 4 DLC Pack ^^nosTEAM^^ | 5.0 GB | [LINK] |
Fallout 4 Far Harbor DLC-CODEX | 2.4 GB | [LINK] |
Fallout 4 Update v1.1.30 - CODEX | 215.4 MB | [LINK] |
Fallout Shelter v1.5 mods + data [apkpita] | 203.4 MB | [LINK] |
Fallout.4.Update.v1.1.30-CODEX | 215.4 MB | [LINK] |
Fallout 4 v.1.9.4.0.1 + 6 DLC | 24.2 GB | [LINK] |
Fallout 4 SURVIVAL REPACK 1.5.147 +Automatron+Wasteland Workshop | 19.3 GB | [LINK] |
Fallout 4 Nuka-World DLC ^^nosTEAM^^ | 3.1 GB | [LINK] |
Fallout 4 [Update 3] (2015) PC | RePack от R.G. Freedom | 19.0 GB | [LINK] |
Fallout 4 Update v1.9-Codex | 132.6 MB | [LINK] |
Fallout.4.Language.Pack-PLAZA | 13.3 GB | [LINK] |
Fallout.4.Steam.Preload-MERCS213 | 23.8 GB | [LINK] |
Fallout.4+LANGUAGE.PACK+V1.1.40 - CODEX | 25.4 GB | [LINK] |
Fallout.4.Steam.Preload.Part.2-MERCS213 | 254.4 MB | [LINK] |
Fallout 3 PC full game + DLC ^^nosTEAM^^ | 6.5 GB | [LINK] |
Enjoy downloading any of the Fallout 4 torrents without visiting torrent websites using above list. And, make sure to bookmark this article. Why? Because, we will keep adding more verified Fallout 4 Game torrents to this list as we find them. You can browse more interesting links below. Have fun.
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Introduction
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Archive2 is the official tool from Bethesda used to pack archives files for Fallout 4, known as .ba2
It is part of the toolpack that come with the Fallout4's Creation Kit.
For end-users, it is useful to re-pack files under .ba2, especially textures.
Installation
The creation kit and its toolpack have to be installed through the Bethesda.net launcher.
You can download the installer by clicking here
How To Download The Fallout 4 Creation Kit
Once the download is complete, run BethesdaNetLauncher_Setup.exe to install it to the location of your choice.
Then, start the launcher (either from the shortcut if you chose to create one during the installation, or by launching BethesdaNetLauncher.exe ). You will be presented with this page:
Fallout 4 Geck Download
If you don't already have a Bethesda.net account, you will need to create a one by clicking on CREATE ACCOUNT. If you already have one, simply enter your credentials to gain access to the launcher:
Simply select Creation Kit: Fallout 4 in the left panel, and click INSTALL on the bottom-left corner of the launcher. Accept the EULA, and leave the install options at default (except for shortcuts if you want/don't want them).
Fallout 4 Creation Kit Steam
Wait for the download/installation to complete (less than 1 minute).
Congratulation ! You know have access the the FO4's creation kit and all of its toolset.
Utilization
Packing a single archive from scratch
You will find Archive2.exe in <gamefolder>ToolsArchive2
Simply double-click on it to have launch the application:
To add files to your archive, click on Archive -> Add Files... or Archive -> Add Folder..., browse your computer and add the relavant files with the proper folder architecture.
Once all the files you want into your .ba2 have been added, you can pack the .ba2 by clicking on File -> Save.
You will have to enter a name and choose the location of your archive. Your archive will then be generated according to your settings.
Creating a new archive
Instead of the above method, it is possible to first create the archive, then add files into it. This is pretty much the same, except that you're first prompted to enter the archive's settings when you create it.
To create a new archive, Click on Files -> New...
You will be prompted to enter the archive's settings. See Settings Configuration
Settings Configuration
To configure the settings of your archive, click on Archive -> Settings... to bring up this dialogue:
Archive Settings
Those settings affect the archive itself.
Format
Default: General
Options:
- General - Pack the archive as a regular .ba2
- DDS - Pack the archive optimized for textures
- XBoxDDS - Pack an archive optimized for textures and XBox
- GNF - Unknown, should allow for texture-storage optimization as well
Maximum Archive Size
Default: 17592186044415
Mutually exclusive with Archive Count.Set the size limits of an archive, in MB.
Note that despite this setting, the game itself can only load .ba2 under ~2GbThis is probably intended to limit further the size of archives when packaging for consoles.
Archive Count
Default: 0
Mutually exclusive with Maximum Archive Size.Believed to be usable to create multiple indexed archives (see FO4's textures .ba2 files).
Save String Table
Not 100% sure about this yet (well, this sure is to save a string table of the archived files somewhere, the question is where, and to which purpose).
File Settings
Those settings affect individual files stored in the archive. Only files added to the archive will have those settings taken into consideration, files already present will retain their previous compression level.
Compression
Default: Default
Options:
- None - No compression
- Default - Standard compression
- XBox - Xbox-specific compression
The compression of the file.
Max Chunk Count
Default: 4
Seems to be the maximal number of chunks before mipmaps are indexed individually.
The exact incidence of this setting is currently unknown.
Single Mip Chunk Area
Default : 512 x 512
Note that despite those default values, it'd seems that vanilla .ba2 are using 256x256 (to be confirmed).
The exact incidence of this settings is currently unknown.
Browsing and editing an archive
To browse the content of an archive, use File -> Open... and select a pre-existing .ba2 file.
The list of tiles is displayed on the main table. You can filter it with the text field at the top to only display specific files, either by sub-string match ('Normal' radio-button), or by regular expression ('Regex' radio-button).
From here, you can:
- Add new files to the archive, using Archive -> Add Files/Folder/Source Files...
- Remove files: Select them and press suppr or use Archive -> Remove Files
- Extract all the content of the archive to a specified location with Archive -> Extract All To...
- Extract specific files: Select them and use Archive -> Extract Selected To...
- Change the settings of the archive (keep in mind that only archive settings will take effects. File settings will affect only newly added files, not those already present).
Why and how re-packing texture packs
Texture-optimized archives improve the way textures are handled by the game, optimizing performances and VRAM usage.
Technicalities are... technical. Here are two quotes from ianpatt (f4se, originally dumped .ba2 for bsaextractor), and Jon (Nifskope, B.A.E.):
The Texture BA2s are an optimized format. They do not hold complete DDS files but instead are optimized for streaming certain miplevels into the game.
— Jon
There are two types of ba2 archives: general, and texture. General archives can contain anything, while texture archives are optimized for storing textures. There is no significant size advantage when comparing the two, but texture archives store textures in a more intelligent way that is friendlier to the runtime texture streamer. When reading a DDS file, finding the lower resolution textures requires seeking to, and therefore decompressing most of the file. This is inefficient, because in most cases you will care about the lower resolution mips first, when the object is off in the distance. Texture archives store any mips higher than 256x256 in their own separate blocks, while the 256x256 and below are all in their own block.
— ianpatt
Textures pack are often distributed as loose files, because they don't need any plugin. However, re-packing them as .ba2 can improve performance over loose files.
To repack a mod as a .ba2:
- Extract the mod's texture folder in a temporary location.
- Start Archive2.exe, select File -> New...
- In the settings, make sure that:
- Format is set to DDS
- Compression is set to default
- Add the mod's texture folder using Archive -> Add Folder...
- Save as a .ba2 using File -> Save As...
There is two ways to have a .ba2 loaded into the game :
Plugin's name match:
- Create a dummy plugin by simple opening the CK and saving. (In this example, PluginName.esp)
- Package your archive with the texture pack, and name it PluginName - Textures.ba2
- Make sure both are present in the Data folder, and that PluginName.esp is activated.
INI force feed:
- Package your archive with the texture pack. Name it whatever you want, such as MyTexturePack.ba2
- Add MyTexturePack.ba2 at the end of the list (separated by comma) of the sResourceIndexFileList setting in Fallout4.ini